Game dev-blog!

Today is 2026/01/31 and this week I went back into game development after a few (4~5) years.

It's always been a dream of mine to make a videogame that I can look and think "Yeah, I'm proud of that one!" but college made it so I didn't had much free time to work towards that goal, but now, with only 2 finals and a thesis left I found myself with a lot more free time (To be fair, any amount of free time is more free time than the last few years lol) and in my firs week of vacations I had on a LONG time I found myself watching a Godot tutorial at three in the morning (The best time for making important decisions), now that I've wasted invested this vacations on learning a new engine and finding out that my rusted "kinda decent" pixel art habilities are not as rusted as they should be, I decided that yeah, life too short, me wanna make a game, me do a game.

Now, this is not the first time I attempt something like this, all my previous attempts failed eiter because at a certain point I found that the project I was aiming to make was a little too ambitious, or because I kinda stop liking the project after a while, so to prevent the second issue I decided to make a dev-blog that hopefully force me to commit, and for the other... I'll try my best!

So with the introduction done,

2026/03/08

  • + First enemy + Attack.
  • + Enemy code (startegy design pattern).
  • + Some level design, "when to make a platform optional?".
  • 2026/02/15

  • + New wood platform design.
  • + Spikes.
  • + Moving platforms + Reactive platforms.
  • 2026/02/07

  • + Witch designed reworked.
  • + Tileset improved.
  • + Wall jump + Coyote jump.
  • + Random map generation.
  • 2026/01/31

  • + Intial entry, just learnign godot and basic movement.
  • + Original art direction, tileset, witch, doors.